This page is only for giving quick information of each slug in the Metal Slug series. If you want to see some sketches and in-depth information of the vehicles in the Metal Slug series, check the index at the end of this page.
SV-001 "Metal Slug"
This was the first Slug to appear in the Metal Slug series, it is also the most seen vehicle in all of their games. The Metal Slug is a tank that features the vulcan guns and a cannon firing powerful shells. Its sheer strength and weight can crush cars and knock infantry out of the way with ease. Note that enemies will grab onto the vehicle (especially the cannon, which will prevent you from shooting the cannon effectively unless you kill them) if they are close enough though.
If equipped with Armor Piercing shells, you can shoot its cannon in a faster rate and a straight trajectory, which enables you to tear through some enemy vehicles with ease. However, if you collect NORM your cannon will shoot the shells with the normal trajectory and power again.
While the Metal Slug is usually gray, one variation is the Gold SV-001. Unlike the regular Metal Slug, the gold-colored SV-001 jumps higher and does not take a heavy recoil when hit.The gold variant first appears in Metal Slug X's third mission, later in Metal Slug 3 before the first mission's boss (as long as you don't take the alternating ways) and then in Metal Slug 6 before the fight against the Venusian Queen.
Basically a camel equipped with vulcan cannons strapped to it. You can find this Slug in Metal Slug 2 and X in the first mission, and later in Metal Slug 3's 4th mission. It cannot be killed, though you can be shot off it, and the camel will remain idle until you mount it again. You can also set it to self-destruct just like the Metal Slug, but instead of exploding, it will run off screen, killing any enemies caught in its path. This is not recommended though, as it comes to great use in dealing with the infantry and vehicles. In Metal Slug 2 and X, If you complete the mission while riding it, It can brought to the second but with no purpose.
This Slug is a mecha in which your character pilots. The Slugnoid is equipped with a pair of dual vulcan guns and a downward-facing cannon. The Slugnoid can jump higher and farther thanks to the boosters, and the vehicle's legs can avoid any low-rolling projectiles, like the Sarubia's and the Rebel infantryman's rolling grenades. If you use the crouch control and use the grenade button, you can use your handheld grenades instead of the cannon. The ammunition varies, either standard shells or walking, Iron Lizard-style bombs.
However you can lose the vulcan guns on the first two hits sustained, so be careful.
SVF-07V Slug Flyer
This was the first aerial vehicle to appear in the Metal Slug series. It is a VTOL jet sporting a pair of vulcan guns and Sidewinder missiles that are deployed from the bottom of the jet. Since this Slug can fly, the vehicle is very agile for avoiding enemy fire.
If you are close enough to the ground, you can throw grenades out of the Flyer once its canopy opens.
The model is inspired in the BAE Harrier the VTOL airplane.
SVX-17M Slug Mariner
It's a single-crewed minisub used for Regular Army personnel to go underwater. It's equipped with two 10mm vulcan cannons that fire sinking shots to hit enemies below. Also, it can fire powerful torpedoes which create large shockwaves upon contact. Like the Slug Flyer its best advantage is mobility.
It's similar to the Camel Slug, right down to the vulnerable operator. While you can throw grenades on this slug, it cannot jump and it is extremely slow. This tamed elephant is given a pair of vulcan guns, and two different 'trunk cannon' variants.
If it eats a box full of exaggeratedly-hot chili peppers, it will shoot out a fiery burst of flame when you press the grenade button. Eating a car battery will give the elephant the ability to shoot a lighting bolt from its trunk.
This slug is only available in Metal Slug 3, mission 2, if you choose the alternative way, "Ice Man."
The same as the camel and elephant slug, it does not protect you from enemy fire, and you can only throw grenades. The only difference between it and others is that it can jump higher and longer, and its faster. The Ostrich Slug can also turn around, although this action will make you vulnerable for a few seconds until the ostrich finishes the turning animation.
This mech is the Rebel Army's version of the "Slugnoid." It has similar features to the Regular Army's Slugnoid like its ability to jump. The LV Armor can double jump like the Slugnoid (thanks to booster unit on its back) if you continue to press the jump button.
Unlike the Slugnoid, the Level Armor can protect you from enemy fire, and you can also pick up your weapons box to equip the walking armor with it, such as the Flame Shot, Heavy Machine Gun, Laser Gun, etc. Getting up close and personal with enemies enables you to stab them with your claws, and you can also shoot a shell from the arm cannon.
It appears in Metal Slug 3 in the 3rd mission, when you can take any path except where you find the Ostrich Slug. It can also be found on the final mission when the spaceship is in self-destruction mode. It comes equipped with the Flame Shot as a standard weapon and has only 10 units of ammunition that cannot be reloaded.
SVX-22UG Drill Slug
It was originally designed to dig tunnels underground to sneak inside an enemy base unnoticed, but it has seen much action.
Pressing the jump button jacks it up and it will stay in that position until you press the jump button again. Pressing the grenade button will make the vehicle extend its drill. As with most slugs, this vehicle is fitted with a pair of standarad-issue vulcans.
It only appears in Metal Slug 3 on mission 4 if you take the alternative path instead of taking the capsule that leads you to the "Samurai Army." Considering it's large pool of health, it is very effective against Big Snails, with a special killing animation for them (shown below), and especially Giant Caterpillars provided you attack it with a drill and vulcan combo.
SVH-03 Slug Copter
Although hard to control, its main advantage is that its vulcans can turn a full 360°, unlike the ones on the Slug Flyer that have a limited firing arc. It also utilizes a huge unguided bomb, designed to deliver heavy damage on impact.
It only appears in Metal Slug 3 in the final mission, with the player having a choice to choose between it and the Slug Flyer, or for two players to pick one and leave the other player with which leftover vehicle left.
It was designed after the Martian invasion (the treason) and those vehicles were incorporated in rockets to chase the martians (two per rocket). The basic weapon is located in the middle of the nose of the Astro Slug, but it can be equipped with new weapons on the right and left pods and gain a pair of vulcans. It has good maneuverability and only appears in Metal Slug 3 after the kidnapping. If a pair of its weapons get destroyed, then the player is able to equip it with weapon pickups found throughout the level (for example, Heavy Machine Guns or Lasers (shown below)). If destroyed, the player will have to discard it and have to use a jetpack and conventional weapons. It cannot be re-obtained anywhere later in the level.
This vehicle is a WWII German BMW R75 motorcycle driven by a POW. It has no vulcan guns attached, so the weapons are limited to whatever weapon the player has equipped.
It is only usable to the players in Metal Slug 4.
While it first appeared in Metal Slug and subsequent games as a vehicle of the Rebellion Army, you only can use it in Metal Slug 4 during the second mission. If there are two players in the game, one can use this slug and other can use the Metal Crow (any of both vehicles can be used until the end of the mission).
The principal weapons that it has are four cannons that drop missiles, two up or two down. When you use it, it becomes equipped with vulcans, and you could use them and the Bradley's missiles.
Due to an in-game bug, it does not become invincible at any point after being hit, making it very vulnerable.
It's almost equal to the Melty Honey. Both are light tanks equipped with rockets and spiked bulldozer blades, with the armor focused into the front of the chassis resulting in a vehicle that has strong frontal defense at the expense of a weaker overall body. Most of the critical components like the transmission share the same design as the ones used in the Di-Cokka, which allowed the Melty Honey to be mass produced easily alongside the Di-Cokka. The best feature that it has is that the character has additional armor that is capable of resisting enemy fire. The T-2B Melty Honey does not possess this skill, nor does it possess the Vulcan cannon either.
First used by the Rebellion Army for transporting soldiers, it appears in many games of the Metal Slug series. Like the Motorcycle Slug, you use it for a short time in mission 2 on Metal Slug 4. The only differences that it has are the driver and the color. Before the driver was a soldier, now he is a prisoner. The original color was also replaced with a green color.
Inspired by the mutants that appeared in Metal Slug 2 (Mission 5 after you fight in the tunnel with the trains), it is a mechanical variant. The siren that it has above means that it is an exploration vehicle (perfect for what happens in the fourth mission with zombies and mummies). This vehicle is fitted with a pair of vulcan guns and it has a high jump.
However, this machine can't protect you from above or the sides.
The name says everything. Since this vehicle is not fitted with any weapons, you can shoot with your gun that you have equipped at the moment. Take care of enemy fire because this vehicle can't protect you from shots from above or behind.
When you press the "grenade" button this vehicle can hit enemies with its front fork. (Like in picture) Pressing the "jump" button jacks the machine up like the Drill Slug. If you want return to the floor press "jump" again.
This slug is only available for the 5th mission in Metal Slug 4.
SVW-001 Slug Gunner
This Slug has "legs" that are useful for walking (obviously), but you can return to the more traditional form of moving (like the SV-001) by holding the down arrow and, while holding, move right or left (If you stand up, the Slug turns slowly right or left depending where you want to move).
It has a single Gatling gun in one arm and a pile bunker in the other for melee combat. When you turn it'll swap the weapons between its arms.
This slug can only be found in the final level of Metal Slug 5. It is found in the underground tube station, usable merely for a few minutes.
It is armed with two vulcans, which can move in a 360º degree angle, a bit like the add-on that the Astro Slug can obtain in Metal Slug 3. Also, instead of a cannon like an ordinary slug, it is equipped with a harpoon, which can be fired from the top or bottom of the slug.
It only appears in Metal Slug 5's final mission.
TIAF600 Slug Mobile
This vehicle was inspired by the Fiat 500 Topolino. It's basically a normal Fiat 500, but with a vulcan cannon attached to the side and a concealed rocket launcher under the hood. It's one of the fastest Slugs and can jump insanely high.
It only appears in Metal Slug 5, at the start of the final mission.
Like many animal slugs, this vehicle consists (obviously) of a donkey with two Vulcan Cannons and an extra cannon attachment - a strange type of wagon that has the same function of the cannon of the SV-001. Without this attachment you throw your normal grenades instead.
It only appears in the second mission of Metal Slug 6.
The Protogunner is one of the vehicles from Metal Slug 6. It is a prototype of the Metal Slug 5 Slug Gunner but it has some major differences: it lacks arms but moves much more quickly than its finalized counterpart and it sports two Vulcan Cannons on the sides (that can be fixed, like Tarma' skill, by anyone), in place of the arm mounted Gatling gun and pile bunker. Plus it cannot crouch, double jump and more importantly, it doesn't have any kind of protection for the operator; the cannon however remains the same.
It is used on the boss battle of the 3rd Mission.
The Slug Digger is a bizarre multi-purpose vehicle. This Slug is best described as a "subterranean-flying-drill-helicopter-hybrid."
It has retractable drills on the left, right, and bottom sides, which are used to drill into the earth, and sports two vulcan cannons, which can also be used to drill through things by firing bullets into the dirt. The player cannot get out of the slug or use it for a suicide attack, thus, if the Slug Digger is destroyed, the player is killed. Its cannon shot is a mine that stays in place until an enemy touches it or it is shot.
This Slug is only available during the final mission of Metal Slug 6, where it's used to burrow down into the Venusians' underground hive.
The Rootmars Slug lets the player ride Rootmars. He is equipped with two vulcans (but only one is used in one-player mode) and his brain wave attack, useful for plowing through hordes of enemies. Unlike most Slugs, two players can ride the Rootmars at once. It appears in the fourth mission of Metal Slug 6. If the player rides him in Metal Slug 6, he will also save the player instead of Morden, with some Martians in Mini-UFOs.
This Slug is only found in Metal Slug 7 It is designed to move along railway lines. Apart from the usual Vulcan, it has has the ability to attach 4 extra cannon carriages (The slug itself has no cannon attachment), which gives the slug a huge firepower advantage over the other slugs. However, each one attached slows down the slug's speed considerably, so you have to be careful about that. The cannons themselves are also vulnerable to enemy fire and can be destroyed with a single shot. If you use the crouch control, you can open up the hatch and lob hand grenades.
The Slug Armor is basically an upgrade from the LV Armor. The differences is that it now only uses an unlimited supply of machine gun ammo, instead of being allowed to equip different types of guns. It also has a cannon equipped to its back. The slug armor can also punch with either of its arms and do some massive damage that way.
It only appears on Mission 3 of Metal Slug 7, found within a destructable ramp when fighting the boss.
The Slug Gigant appears in Metal Slug 7 and is equipped with only one Vulcan machine gun(or 2 vulcan in Metal Slug XX). Its other abilities however, make up for this. By pressing the grenade button, you can do a punch while simultaneously sending a green shockwave, which can do serious damage to any enemy vehicle that gets in it's way. You can also position where the Slug can place this attack (e.g. holding the movement control up will send the shockwave above, killing paratroopers and fighter, and by holding the movement control down will allow it to deal with rocket infantry and tanks with ease). This can also be quite useful when fighting close quarters in the boss battle with Allen O'Neil, as the melee attack and shockwave combo (and the vulcan if you wish) can stop Allen in his tracks if he's going for a melee. It is the largest Slug to be created, but is very slow because of this. If you fire the Vulcan Cannon up, the arms will attempt to block any incoming shots by putting it's arms over the canopy. If you jump towards any enemies or tanks, you will immediately crush them.
- The Jet: A unused Vehicle that may support the character or player. It can also be a playable slug that may need to be stolen to obtain its vulcan. Based on Messerschmitt Me. 163 Comet jet plane.
- Black Hound Slug: A secret mini-boss in Metal Slug 5. It can be only obtain in Metal Slug Advance if the player finds its card. It has Mortar but not have Vulcan and laser.