|"The immortal Tyrant who has awoken from a short slumber. The disgrace of defeat has driven it insane with rage."|
The Tyrant Pharaoh is an alternate form of the Pharaoh's Arc, first appearing in the Extra Ops titled Pharaoh Rebirth. Angered after his earlier defeat at the hands of Scotia, the Pharaoh went on a rampage.
Essentially similar to the standard Pharaoh's Arc, the Tyrant Pharaoh has a slight AP increase in return for slightly increased health and more attacks. While his Curse Ball lacks the ability to home in on enemy units, he gets the ability to throw a second Curse Ball with 4, which is aimed at air units.
With the increased amount of attacks, the Tyrant Pharaoh can be quite hard to reach with melee units, as they will most likely be stunned trying to reach him. His low health does make him susceptible to ranged attacks, so be wary of this and give him some protection, especially against incendiary units as he takes more damage from them.
When the Tyrant Pharaoh and a Mummy Cat Generator are placed in the same deck, they form the "Pharaoh Rebirth" team. This lowers their AP costs by 10%. While the Lovely Mummy does not form a team with the Tyrant Pharaoh, having them in the deck will significantly boost his power when their 4 is unlocked.
Super Curse Bullet (Spread) Hurls a low-traveling Super Curse Ball at the opposing side. Stuns with 2. With 4, he will also fire an additional high-traveling Super Curse Ball.
|50||31500||34650||38115||41926||46119||* HP might be increased by skills / items or buffs|
| Angry Tyrant|
When a Long Range Attack hits, there is a (10%, +0.5% each level) chance that the enemy will be stunned.
| Pharaoh's Curse|
When a Special Attack hits, there is a (10%, +0.5% each level) chance that the enemy will be stunned.
| Beborn Tyrant|
HP will increase by (10%, +0.5% each level).
| Super Curse Twin Balls|
Number of Special Attacks will increase.