Metal Slug 7 (メタルスラッグ 7) is a run and gun video game by SNK Playmore for the Nintendo DS in the Metal Slug series. It was announced in the September 2007 issue of Famitsu and marks the first game in the main series that was released directly on consoles without an arcade version. The game was released in Japan on July 22, 2008 and North America on November 28, 2008 by Ignition Entertainment.
Thanks to the reconstruction proceeding at a miraculous pace, the scars of destruction to the thoroughly destroyed headquarters of the Regular Army and it's surrounding city were becoming less and less noticeable to the objective observer.
Just as people were beginning to recover a long-lost sense of vitality and order, a video transmission arrived at HQ from the Regular Army's Division of Intel. Discovered in a clip from a documentary on the waste disposal controversy was the brief flash of a figure appearing to be one of Morden's soldiers crossing the screen.
The Division of Intel had no doubts: this was indisputably a member of Morden's Forces. HQ swiftly organized a six-man covert strike force assigned with the following objectives: confirm the presence of Morden's Forces, and then eliminate them - with extreme prejudice! Marco, Tarma, Eri and Fio were quickly assembled as the initial members for this mission. Ralf and Clark, who had previously thrown in their lots with Marco and company, were also on board.
"Hey! Long time, no see. I guess it's up to me to put things right yet again!!!"
"Back to the front, eh? Aren't we just a bunch of peas in a pod?"
So began our heroes infiltration of Scrap Island, perhaps the final lair of Morden's Forces. And these forces were sharpening their swords, awaiting their arrival and preparing to pounce.
The game has the same set of characters from Metal Slug 6 with the same abilities as its predecessor:
- Marco: His default weapon (Pistol on Normal and Hard, Heavy Machine Gun on Beginner) has twice the ordinary strength.
- Tarma: While riding in or on a Slug, durability and the effects of power-ups are doubled; additionally, the vulcan cannon's power is increased by 50%. He also is capable of using Vulcan Fix when on or in any vehicle.
- Fio: Begins each mission with the Heavy Machine Gun (on Beginner mode, she begins with the Big Heavy Machine Gun). Weapon supply is also increased by 50%.
- Eri: Receives twice as many grenades upon starting or resupplying. When throwing, she can aim in a specific direction.
- Ralf: Melee attack speed is doubled, at the expense of weapon and grenade supplies being halved. He can also use the special "Vulcan Punch" attack, melee strikes capable of damaging vehicles. Can take two hits from most attacks before losing a life.
- Clark: He can perform his "Argentine Backbreaker" against most non-vehicle enemies, and he's immune to damage during the move, also earning generous amounts of points with such action.
There are seven levels and three difficulties: Beginner, Normal and Hard. Metal Slug 7 uses the Nintendo DS touchscreen as a map of the level, making it easier for the player to look at it and know where to get power ups or captured prisoners. The game also introduces the Prisoner's List menu and the return of the Combat School mode which was originally featured in the console versions of Metal Slug X.
- Garbage Fortress (mini-boss)
- Worm Mecha
- Fall Mecha
- The Union
- Rebel Gigant
- Big Gate (mini-boss)
Three new vehicles make their debut on this game:
- Slug Truck (Trolley in XX): A train-like machine that works in a similar way to the Metal Slug, except that the cannon must be connected to the unit to access it.
- Slug Gigant: A giant robot capable of massive firepower. Its Wave Cannon can neutralize enemy fire with its melee attack.
- Slug Armor: A LV Armor variant, it has both a Vulcan and a cannon, and can slide at high speed. Unlike the LV Armor, the Slug Armor does not have the ability to exchange weapons, but features more resistance.
The songs in the game are composed by Toshikazu Tanaka after his work in Metal Slug 5. An official soundtrack of the game, titled Metal Slug 7 Original Soundtrack ~iTunes Limited Edition~, was released on the iTunes Store in Japan on August 8 2008. A few tracks are remixed, such as "Assault Theme", "Final Attack", "Barracks", and a version of the Metal Slug 4 boss theme.
A revised version of the game, titled Metal Slug XX (メタルスラッグ XX), was released on December 23, 2009 in Japan and North America on February 23, 2010 by Atlus for the PlayStation Portable. This version of the game features additional content, including co-op multiplayer and downloadable content. Metal Slug XX was also released on Xbox Live Arcade on May 19, 2010 and was made backwards compatible on Xbox One in 2016. A remastered version for the PlayStation 4 was announced for Summer 2018.
A demo featuring the first two sections of Mission 1 was playable on Tokyo Game Show 2007. The demo has several differences compared to the final:
- A completely different enemy set is present, and the Garbage Fortress is nowhere to be found. The SV-001 is found in the first section rather than on the third.
- The first section ends much farther, with the player walking over a vent acting as a bridge. The second section also begins much earlier.
- The Rebels use their voice clips from Metal Slug 6. The GO! sound effect is high-pitched.
- The Weapon Stock is small and located on the lower left corner. The Rage Buster Meter has no multiplier indication. The collectible weapons originally had unique sprites to accommodate the scaled graphics.
- The Combat School mission theme was used for the Mission 1 theme.
- This is the first game since Metal Slug X to be devoid of any alternate routes. Unused areas in the game would be later be implemented as alternate routes in Metal Slug XX.
- Metal Slug 7 is the only game in the main series to has yet to see a re-release on a different system.
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