Metal Slug 5 (メタルスラッグ 5) is a run-and-gun video game for the Neo-Geo console/arcade platform created by SNK Playmore. It was released in 2003 for the MVS arcade platform and is the fifth game in the Metal Slug series. The game was developed by Noise Factory/SNK Playmore, after Korean company Mega Enterprise had directed Metal Slug 4. It was hinted by the developers that this game is meant to be the last one in series chronology, after games 6 and 7. However, that doesn't mean the series is in finale.
The biggest difference from previous titles is the addition of the slide move, which allows the player to evade and maneuver in a new fashion. Unlike its predecessor Metal Slug 4, which reused many of the backgrounds from the previous games, Metal Slug 5 incorporates a wealth of new environments and backgrounds and features a more heavy metal influenced soundtrack.
The game was later ported to Microsoft Xbox and Sony PlayStation 2, as a standalone game is Japan and Europe, and along with Metal Slug 4 as a compilation in America and South Korea. It was also ported to PC specifically for a Korean release.
A special disc that contains deep and intricate secrets about the Metal Slug project is stolen by a mysterious group called the Ptolemaic Army, whose specialty lies from within archaeological excavation and espionage. Marco and Tarma of the Peregrine Falcon Strike Force follow in hot pursuit against the group and in the process are joined by Eri and Fio of SPARROWS. Together once more, the quartet investigate the shrouded objective of the Ptolemaic Army.
Differences from previous games
- The player may now perform a slide-dash by pressing the jump button while crouching.
- "Fat mode" is the only remaining modifier. There are no zombies, mummies, aliens or other such supernatural creatures, although the final boss is a large demon.
- Morden's infantry, Morden himself and Allen O'Neil are nowhere to be found in this game; rather, one fights armies of veiled terrorists, special forces, and assorted mecha. As a result, this game lacks much of the sense of humor of its predecessors. However, most of the new enemies are edits of the Rebel soldiers' AI, and while many feature completely new animations, some simply use edited sprites from previous titles.
- With the exception of the first and third levels, the game does not have branching paths.
- The "Flame shot" has been omitted, but the sprites of Ptolemic soldiers burning to death are still present. According to the debug level, the Flame Shot is present in the game's code.
- The metalish system from Metal Slug 4 has been abandoned.
- Playable characters Trevor and Nadia have been omitted in favor of Eri and Tarma.
- There are cutscenes at various points throughout the game, rather than one or two at the end, giving the game a hint of progression of plot.
- A remixed version of "Final Attack" will be played whilst facing the final boss, as well as "The Military System" is remixed.
New vehicles and Slugs
Only three new vehicles were added, though the Metal Slug, Sub Slug and Slug Flyer make a return.
- The first new vehicle, the Slug Gunner, is the ultimate evolution of the Metal Slug and Level Armor. The Gunner fires a machine gun, a chassis-mounted cannon, and can punch enemies with a close-combat exploding metal spike "cannon". The Gunner can perform a mid-air jump like that of the Level Armor. The Gunner is also able to transform from a walker into a tank, and can move slightly faster in addition to running over infantry. However, the gunner is slow, takes a while to turn, and only has a 90-degree firing arc (180-degree while in the air).
- The second new vehicle is the Car Slug or the TIAF 660. This is a car with a 360-degree vulcan cannon attached. Its secondary fire is an over sized Enemy Chaser. Of particular interest is that the player cannot eject from the vehicle, meaning they die when its destroyed, and will subsequently respawn in a new Car Slug.
- The Augensterm is a giant squid-like walker with two legs tethered to the floor and two to the ceiling; pressing the jump button raises or lowers the cockpit. The Augensterm is armed with 360-degree firing vulcan cannons, and a harpoon gun.
- If one is to explore the debug menu in the game using an emulator, a great number of unused areas and sprites can be found. Some examples include the support character dubbed as "Glen Achilles" and the Flame Shot found in unused areas of Mission 3, as well as a lot of enemies that are finished but not included in the actual game.
- In the Arcade flyer, many unused sprites which are not in the game data are featured.
- In the Xbox promotional flyer, below Marco and over to the right, there are two characters occupying the TIAF660, which are supposed to be Achilles and Tabomba.
- Metal Slug 5 is the last Metal Slug game released for the MVS arcade board.
- Compared to other games in both this and other series, Metal Slug 5 features a lot a lot of unused data in its assets, including graphics, stages, characters, bosses, items and codes. Based on this, assumptions and educated guesses have arose, pointing it to be sort of incomplete, rushed to meet release deadlines.
- In the Arcade flyer of the game there seem to be some other versions of the enemy robots or vehicles than those included in the game; for example, the one below Tarma is a different variant that features what seem to be either fins or wings. Just as many material related to this game, this may suggest that initially there were other types of the robots, but didn't make it into the final release.
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