|"Alien coming during the nights of darkness. His battle power surpasses by far the actual Monoeye's one."|
It attacks in a similar manner to the regular Monoeye, but uses a different special- instead of spinning in an invulnerable state while firing Light Grenades, it instead summons the monoliths ordinarily produced by The Ten Commandments of Moses, crashing in front of it. While temporary, these monoliths can block all physical projectiles (including suicide attacks by units such as the Ptolemaic Slug EX). This makes it a much superior version of the Gen.Morden Ver.Di-Cokka. Having 4 unlocked allows the Dark Monoeye to send out an additional set of monoliths for extra protection.
When placed in the same deck, Dark Monoeye and the Mars People Pocket form the "Mutation Individual" team. This lowers their AP cost for sorties by 10%. While it has no regular team bonus with regular Monoeyes, it does buff their power if 3 is unlocked.
Light Grenade (Spread) - Fires a stream of energy bursts near the Dark Monoeye.
Light Grenade (Spread) - Fires a stream of energy bursts away from the Dark Monoeye.
Monolith (Spread) - Lights its eye, calling down a set of monoliths (exactly 7) from the sky. With 4, an additional set monoliths are called down. If killed while performing special, the special will end abruptly.
|50||28000||30800||33880||37268||40994||* HP might be increased by skills / items or buffs|
| Strengthen Weapon|
Strengthen all attack power by (10%, +0.5% each level).
| Strengthen Armor|
HP will increase by (10%, +0.5% each level).
| Monoeyes' Leader|
Power of all attacks of Monoeye already produced will increase by (20%, +0.5% each level).
| Monolith Airdrop|
Number of Special Attacks will increase.